According the information learned from chapter Client-side_web_APIs/Drawing_graphics, I created a small project with 4 canvas windows showing the same animation with different sprite rates and movement speed. Also the canvas windows size could be resized according to the browser size. I hope it could be useful for other beginners like me.
And I would like to understand a bug from this project. The canvas window No.3, after reducing the browser size, the sprite will stop updating.
canvas-animation
Hi @Nathan_Zhang!
It’s been a long time since I looked at this code , but I do have somewhat of an idea. I think it has to do with this bit:
if (posX3 % 6 === 0) {
if (sprite3 === 5) {
sprite3 = 0;
} else {
sprite3++;
}
};
This is the only instance in which the number after the modulo operator is not a multiple of 13, and I’m guessing this is the only instance in which the posX value somehow lands on a value that is not 0, meaning that the sprite will no longer update?