I need some help, though.
In the example, the draggable object is a shape built inside a canvas. I need to drag a simple div instead.
I’ve tried drag and drop API and pointer lock, though I’m never able to make the cursor disappear when the drag operation starts. Instead, in the example above, it vanishes without a problem.
you need to but the div (let us call it movable object)you want to move inside the div you want the movable object to move inside it’s boundry or it will be moving around the whole document (if that what you want) also you need to have event listener that once that mouse get locked it move that render that movable object
this the whole js code from the page you share
// helper function
const RADIUS = 20;
function degToRad(degrees) {
var result = Math.PI / 180 * degrees;
return result;
}
// setup of the canvas
var canvas = document.querySelector('canvas');
var ctx = canvas.getContext('2d');
var x = 50;
var y = 50;
function canvasDraw() {
ctx.fillStyle = "black";
ctx.fillRect(0, 0, canvas.width, canvas.height);
ctx.fillStyle = "#f00";
ctx.beginPath();
ctx.arc(x, y, RADIUS, 0, degToRad(360), true);
ctx.fill();
}
canvasDraw();
// pointer lock object forking for cross browser
canvas.requestPointerLock = canvas.requestPointerLock ||
canvas.mozRequestPointerLock;
document.exitPointerLock = document.exitPointerLock ||
document.mozExitPointerLock;
canvas.onclick = function() {
canvas.requestPointerLock();
};
// pointer lock event listeners
// Hook pointer lock state change events for different browsers
document.addEventListener('pointerlockchange', lockChangeAlert, false);
document.addEventListener('mozpointerlockchange', lockChangeAlert, false);
function lockChangeAlert() {
if (document.pointerLockElement === canvas ||
document.mozPointerLockElement === canvas) {
console.log('The pointer lock status is now locked');
document.addEventListener("mousemove", updatePosition, false);
} else {
console.log('The pointer lock status is now unlocked');
document.removeEventListener("mousemove", updatePosition, false);
}
}
var tracker = document.getElementById('tracker');
var animation;
function updatePosition(e) {
x += e.movementX;
y += e.movementY;
if (x > canvas.width + RADIUS) {
x = -RADIUS;
}
if (y > canvas.height + RADIUS) {
y = -RADIUS;
}
if (x < -RADIUS) {
x = canvas.width + RADIUS;
}
if (y < -RADIUS) {
y = canvas.height + RADIUS;
}
tracker.textContent = "X position: " + x + ", Y position: " + y;
if (!animation) {
animation = requestAnimationFrame(function() {
animation = null;
canvasDraw();
});
}
}
read it carefully line by line and notice what each line do and you will get the pattern and if you had issue with any funtion you can search for it in https://developer.mozilla.org/en-US/